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Welcome to Avalon

Avalon is my world building project that has been going on for almost four years. It's the world I've set all my adventures in and will continue to going forward!

Born from the endless Cosmic War between Law and Chaos, every kingdom, god, and creature exists as part of a struggle older than time. Empires rise believing they rule themselves, while unseen powers shape their fate. Mountains hide fractured dwarf holds driven to madness. The wilds stir as beastmen and the Green Tide gather in numbers unseen before. From the frozen north come raiders hardened by Chaos, while beneath the cities of man a hidden underworld spreads plague and murder in the dark.

Magic bleeds from a wounded reality, powerful enough to save the world, or damn it. The gods watch, scheme, and gamble, caring little for the lives spent in their eternal war. Even the ancient elves, resistant to Chaos itself, stand apart, their silence as dangerous as any blade.

Avalon endures only because no side has yet prevailed. Should Law finally impose perfect order, the world will become a lifeless monument. Should Chaos break its chains, reality will collapse into madness. This is a world of doomed heroes, crumbling crowns, and impossible choice.

The Cosmic War

In Avalon everything is a reflection of the Cosmic War, a battle between the cosmic forces of Chaos and Law. This war predates the world itself. Law seeks permanence, hierarchy, and meaning: the forging of mountains, the crowning of kings, the binding of fate. Chaos seeks endless change and possibility: mutation, passion, sorcery, and truths that contradict themselves yet still exist. Avalon was never created in peace; it was claimed through struggle, and the scars bleed in its lands, peoples, and history.

The gods are not distant creators but generals in an eternal campaign. Gods of Law uphold civilization, oaths, and order, yet risk stagnation and tyranny. Gods of Chaos grant power, freedom, and transformation, but carry corruption and ruin in their wake. Every divine act is a move in a war that cannot be won, only endured.

Mortals are born into this conflict whether they wish it or not. Kingdoms, rebellions, miracles, and catastrophes are all expressions of the shifting balance. Magic itself is raw cosmic force bleeding into reality, powerful and dangerous in equal measure.

Avalon survives only because neither side has triumphed. Should Law fully prevail, the world would become a perfect, lifeless monument. Should Chaos win, it would dissolve into endless madness. Existence endures only in the tension between them.

Denizens, Playthings for the Gods

The peoples of Avalon are not merely nations, but instruments through which the Cosmic War is fought.

The Kingdoms of Man are feudal realms of crown, church, and sword, believing themselves masters of their fate, yet unknowingly serving as playthings for distant gods. Their wars, alliances, and betrayals echo divine rivalries far beyond mortal understanding.

The Dwarven Holds, carved deep into the bones of the mountains, were once bastions of unbreakable order. Now they are scarred by bitter civil wars, as Chaos whispers into the minds of their rulers, turning pride into paranoia and tradition into obsession.

The Green Tide made up of orcs, goblins, and trolls. They grow ever larger, once scattered tribes, they now gather into vast clans driven by instinct and violence, a living storm threatening to drown organized civilization.

The Beastmen are twisted guardians of the wilds, half man and half beast, who see civilization as a crime against the natural order. They war endlessly to reclaim forests, plains, and mountains from stone and steel.

From the frozen north come the Norsemen, survivors of a lost land, hardened by Chaos and bound to raiding and conquest, feared by all who dwell beyond their shores.

The Elf Houses, ancient and scattered, possess an unnatural resistance to Chaos. They are beacons of stability, yet their isolation and reluctance to intervene leave younger races to face the war alone.

Beneath it all lies the Underworld, a hidden empire of shadows, plague, and murder, undermining kingdoms from below as it waits for the perfect moment to strike.

Above and beyond them stands Chaos itself. Warped beings and monsters from a broken reality, no longer mortal, no longer sane, seeking nothing less than the unmaking of the world.