Here you can find a list of the upcoming quests and the reports from prior quests. The Quest Board is a living document, and will be updated as new quests are added and completed. Check back often to see what's new!
Missing. It started as whispers, talk within the ranks, then the masters locked the doors to the grand hall. When the returned the way-house outside the walls was emptied, the guild initiates moved into the citadel proper. "People are going missing" one guild member says, "and they never left the citadel!" Finally the issue can't be ignored; the guild masters lock the gates and declare an emergency.
Objective: Find the missing guild members and find out what is happening within the most secure fortress in the world.
50GP, 70XP, 3RP.
The Prisoner of Blackwater. A whistel blower from the town of Vinitto was captured by the Durkag family, the guild belives he can offer insight into the situation in San Firenzo.
A quest a party of 4 level 4 characters.
Objective: Rescue the kidnapped banker from the Durkag family!
75GP, 85XP, 2RP.
Masks on the Canal. The cannals of Vinitto are alive with colour as the festival of masks is in full swing, but hidden just below the surface black market products are moving without Foundation involvement. The guild wants to know what is being moved, and why?
A quest a party of 4 level 3 characters.
Objective(s) could change based on events within the "Prisoners of Blackwater" quest.
Objective: Investigate the black market activities on the canal in Vinito!40GP, 65XP, 1RP.
Leafy Green and the Roots of Evil, Russel Sprout's Report.
The Trollhouse, Finn Packwwell's Report.
The Crucible, Cliiford's Report.
Sword Fest!, Cain's Report.
Missing!, Haildar's Song.