The Last Horizon — A Living Fantasy World
20.07.2026 @ 1850
Game Details
| System: | D&D 5.5E / 2024 Rules |
|---|---|
| Format: | West Marches |
| Platforms: | Discord & Foundry VTT |
| Timezone: | UK Time |
| Setting: | Original fantasy world |
| Style: | Episodic |
Tone & Tags
- Heroic fantasy
- Exploration
- Faction Politics
The Last Horizon is an online D&D 5.5e West Marches campaign set in an original fantasy world.
Rather than following one permanent party, players create members of the Heroes Guild and form different groups for different missions.
Each adventure contributes to a shared living world. Settlements can be saved or destroyed, factions can gain or lose influence, threats may grow when ignored, and the consequences of one party’s decisions may shape adventures played by another.
You do not need to attend every session or commit to one fixed weekly group. Join the adventures that interest you and fit your availability.
Campaign Features
D&D 5.5e, using the 2024 core rules.
An original setting with its own nations, religions, factions, history, and conflicts.
Short, focused adventures within a larger ongoing campaign.
A persistent world shaped by player victories, failures, and discoveries.
Faction missions, optional objectives, and Renown rewards.
Character-driven stories using contacts, ambitions, secrets, and Knives!
Player-controlled Bastions from 5th level.
The Heroes Guild
very player character is a member of the Heroes Guild, an international organisation founded during the Demon War. Guild members travel through magical Hero Gates, accept missions from Guild Halls and Citadels, and work alongside, or against, the factions attempting to shape the new age. The Guild provides a shared reason for characters from very different backgrounds to work together without requiring every character to belong to one permanent party.
Who Will You Support?
The world contains several major factions, each offering its own missions, rewards, beliefs, and Bastion facilities.
You might work with:
The Breakhearts, revolutionaries who oppose slavery and tyranny.
The Horizon Hunters, explorers seeking lost lands and forgotten routes.
The Oath Keepers, guardians dedicated to protecting vulnerable people.
The Redeemers, who offer a path back from corruption and wrongdoing.
The Alliance, diplomats seeking peace through open communication.
The Inquisition, investigators hunting supernatural threats.
The Foundation, merchants and builders pursuing prosperity through enterprise.
The Liberians, archivists preserving endangered history and knowledge.
The Verdant Circle, stewards restoring and protecting the natural world.
Supporting a faction can earn your character Renown, contacts, special rewards, and new options, but faction goals may conflict, and it will not always be possible to please everyone!
A Living West Marches Campaign
The campaign is designed around independent adventures, usually completed within one or a small number of sessions.
Players decide which missions interest them, organise parties, and choose which characters to bring. Not every character will be suitable for every adventure, and creating more than one connected character is encouraged over time.
What happens during a session becomes part of the setting. A rescued NPC may become a future patron. A failed negotiation may begin a war. A discovered ruin may unlock an expedition. An enemy allowed to escape may return stronger. The world continues whether your character is present or not.
New Players are Welcome
You do not need extensive D&D experience to join. The campaign uses D&D 5.5e because it is widely supported, easy to find resources for, and familiar to a broad range of players. Help is available with character creation, campaign rules, Foundry VTT, and learning the system.
You are welcome whether you are:
Completely new to tabletop roleplaying.
Returning to D&D after time away.
Moving from another system.
An experienced player looking for a persistent campaign.
Unable to commit to a fixed weekly party.
Interested in roleplay, exploration, combat, faction politics, or worldbuilding.
The Social Contract
Everyone at the table must:
Treat other players with respect.
Create characters who can cooperate with changing parties.
Share important discoveries with the wider group.
Accept that choices can have lasting consequences.
Avoid deliberately disrupting the campaign or another player’s enjoyment.
Communicate clearly when signing up for a session.
Help maintain the shared nature of the world.
You do not need to be an expert roleplayer, know every rule, or produce an elaborate character history. You only need a character willing to step through the Hero Gate and answer the call.
How to Join
Join the LFG_Europe Discord and message Dan, tell them:
Your name or preferred username.
Your timezone.
Your experience with D&D or other TTRPGs.
What interests you about a West Marches campaign.
The kinds of characters or adventures you usually enjoy.
Or you can fill out the player application form and jump into the LFG_Europe Discord once it's done!
More Info
If you still need more details about the world our Archive of Lore is an open wiki for you to explore and read as you wish!